Find design issues while they can still be fixed.
Design your products ready for production. Once.
Drop in your assembly, see what changed, see what needs work. All from a web browser, no CAD required.
Works in your design review process, not your inbox or your chat.
On every revision, it does three things:
Caught at design, before you assemble and test.
Parts designed separately, by different people, checked against each other for the first time.
One tool, insights for multiple manufacturing processes. Choose the right process for the job and start making better designs on day one.
What changed since the last one, and everything downstream it touches.
We show our workings on every flag. If we haven't checked something, we say so. Nothing passes silently.
Crucial design feedback is attached to the model, not lost in a powerpoint or email. Track it until a new design fixes the issues.
Drop in the new revision and see what changed. No integration, no setup.
Every finding, with the reasoning, triaged into the review list.
Walk the assembly part by part, agree the calls, sign off with nothing left silent.
We're ex-design engineers who ran a CNC shop, machining other companies' parts. We absorbed the cost every time a design landed that couldn't be made: walls too thin to hold tolerance, corners no tool could reach, datums impossible to fixture.
Design Ønce is the manufacturing read we used to give late and for free, after the quote. Now it shows up where it belongs: at design.
We didn't start with a product. We started by asking engineers what actually goes wrong. Our early partners can't be named yet. What they told us can be.
“430 engineering changes on the go today. There's a hell of a lot of design changes that I pick up at the manufacturing level. We waste a lot of time and money with these problems.”
“They've just lost like six or eight weeks of valuable design time for a small oversight.”
“To win in the race, we have to find tools to make us competitive and speed up development of new products.”
Parts that used to belong to one team now share one housing. The interfaces multiply every generation. The person signing off is still one person with one week.
Everything people build starts as a design and ends on a factory floor. Between those two points sits the hardest knowledge in engineering: how a thing actually gets made. For a century it has lived in the hands of the people on the floor, learned by feel, lost when they walk out the door.
You shouldn't need years of trial and error, or the tribal knowledge the megacorps keep, to reach it. We're capturing it, simulation by simulation, into a model of how the physical world gets built.
Get products to market faster. Speed that comes from certainty, not shortcuts.
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