D/O · PRODUCT SHEET REV 01 → RELEASED
Design Ønce FOR HARDWARE TEAMS

We help you get great products to market faster.

Find design issues while they can still be fixed.
Design your products ready for production. Once.

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LIVE REVIEW · WHAT'S CHANGED
Product demo: a CAD assembly compared across two revisions, with removed geometry outlined in red and added geometry in blue on the lens mount.

Drop in your assembly, see what changed, see what needs work. All from a web browser, no CAD required.

300+ ENGINEERS RAN DESIGNS
14,000+ DESIGNS ANALYZED
30,000+ SIMULATIONS RUN

Bring the floor expert into your next design review.

Works in your design review process, not your inbox or your chat.

On every revision, it does three things:

01
See the change Exactly what changed since the last revision, no CAD required.
02
Track the impacts Every change's impact, across the assembly and the manufacturing process each part will be made by.
03
Clear before sign-off The impact on the table at review, so you clear it before you sign off, not after.

Caught at design, before you assemble and test.

Upload the assembly. We check it in three ways.

A · ACROSS THE ASSEMBLY

Parts designed separately, by different people, checked against each other for the first time.

B · ACROSS PROCESSES

One tool, insights for multiple manufacturing processes. Choose the right process for the job and start making better designs on day one.

C · ACROSS REVISIONS

What changed since the last one, and everything downstream it touches.

EVERY CHANGE SURFACED. EVERY CHECK SHOWN.

We show our workings on every flag. If we haven't checked something, we say so. Nothing passes silently.

Surface issues in the review, and clear them before the production run.

Crucial design feedback is attached to the model, not lost in a powerpoint or email. Track it until a new design fixes the issues.

Drop in the new revision and see what changed. No integration, no setup.

Built by the people who were the rework.

We're ex-design engineers who ran a CNC shop, machining other companies' parts. We absorbed the cost every time a design landed that couldn't be made: walls too thin to hold tolerance, corners no tool could reach, datums impossible to fixture.

Design Ønce is the manufacturing read we used to give late and for free, after the quote. Now it shows up where it belongs: at design.

In their words.

We didn't start with a product. We started by asking engineers what actually goes wrong. Our early partners can't be named yet. What they told us can be.

“430 engineering changes on the go today. There's a hell of a lot of design changes that I pick up at the manufacturing level. We waste a lot of time and money with these problems.”

MANUFACTURING LEAD
DEFENSE MANUFACTURER

“They've just lost like six or eight weeks of valuable design time for a small oversight.”

MANUFACTURING ENGINEER
MAJOR AUTOMOTIVE MANUFACTURER

“To win in the race, we have to find tools to make us competitive and speed up development of new products.”

GENERAL MANAGER
US ELECTRONICS MANUFACTURER

The knowledge of how things get made has never been captured.

Parts that used to belong to one team now share one housing. The interfaces multiply every generation. The person signing off is still one person with one week.

Everything people build starts as a design and ends on a factory floor. Between those two points sits the hardest knowledge in engineering: how a thing actually gets made. For a century it has lived in the hands of the people on the floor, learned by feel, lost when they walk out the door.

You shouldn't need years of trial and error, or the tribal knowledge the megacorps keep, to reach it. We're capturing it, simulation by simulation, into a model of how the physical world gets built.

Stop holding the whole assembly in your head.

Get products to market faster. Speed that comes from certainty, not shortcuts.

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